Sadly, this is manifesting itself in me doing things the "quick and dirty" way instead of the "smart" way. With more time, I'd have structured this beast a little better. Such are the wages of game jams, though - I'm used to it.
New features today:
- Actual text styles. Instead of defining each text field, I can now just say, 'give me a header'.
- Enemy actions. The enemy can now apply wounds to soldiers when they attack.
- Wounds. Soldiers now bleed from their wounds, and can die. I still need to remove the soldiers who die from the game, but that shouldn't be too troublesome.
- Various bug fixes.
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