Lone Spelunker Development
(Move to ...)
Home
About the Game
Screenshots
Twitter
▼
Saturday, March 23, 2019
How to Make Accessible HTML5 Games that Work with Screen Readers, Part Three
›
This is the first of a three-part series. Links to the other two articles will be added to this page as the other parts become available. ...
Friday, March 22, 2019
How to Make Accessible HTML5 Games that Work with Screen Readers, Part Two
›
This is the second of a three-part series. Links to the other two articles will be added to this page as the other parts become available....
Wednesday, March 20, 2019
How to Make Accessible HTML5 Games that Work with Screen Readers, Part One
›
This is the first of a three-part series. Links to the other two articles will be added to this page as the other parts become available. ...
Saturday, March 11, 2017
"Arkham After Midnight" is now playable
›
Arkham After Midnight is now playable! It doesn't have nearly the scope and diversity of plot elements I was hoping for, but i...
Thursday, March 9, 2017
Mid-week progress on "Arkham After Midnight"
›
Sadly, I haven't gotten as much done on Arkham After Midnight as I was hoping. Despite taking several days off of work, I still have fo...
Monday, March 6, 2017
Monday Progress on "Arkham After Midnight"
›
Wow did I get a lot done today. The ploxel engine is spitting out vignettes that actually hook up to each other. For instance, I have an...
Sunday, March 5, 2017
Ploxel engine working
›
After some debugging difficulties, I think I have a workable ploxel engine constructed. It currently has three ploxels, one with only a plu...
1 comment:
›
Home
View web version