Lone Spelunker Development

▼
Saturday, March 23, 2019

How to Make Accessible HTML5 Games that Work with Screen Readers, Part Three

›
This is the first of a three-part series.  Links to the other two articles will be added to this page as the other parts become available. ...
Friday, March 22, 2019

How to Make Accessible HTML5 Games that Work with Screen Readers, Part Two

›
This is the second of a three-part series.  Links to the other two articles will be added to this page as the other parts become available....
Wednesday, March 20, 2019

How to Make Accessible HTML5 Games that Work with Screen Readers, Part One

›
This is the first of a three-part series.  Links to the other two articles will be added to this page as the other parts become available. ...
Saturday, March 11, 2017

"Arkham After Midnight" is now playable

›
Arkham After Midnight  is now playable! It doesn't have nearly the scope and diversity of plot elements I was hoping for, but i...
Thursday, March 9, 2017

Mid-week progress on "Arkham After Midnight"

›
Sadly, I haven't gotten as much done on Arkham After Midnight as I was hoping.  Despite taking several days off of work, I still have fo...
Monday, March 6, 2017

Monday Progress on "Arkham After Midnight"

›
Wow  did I get a lot done today. The ploxel engine is spitting out vignettes that actually hook up to each other.  For instance, I have an...
Sunday, March 5, 2017

Ploxel engine working

›
After some debugging difficulties, I think I have a workable ploxel engine constructed.  It currently has three ploxels, one with only a plu...
1 comment:
›
Home
View web version
Powered by Blogger.